Swap Puzzle


This lovely puzzle game will definitely become one of the favorites of the kids. The object of the game is to swap the positions of the tiles so that the original image can be revealed. When the game starts, the picture will be shown for a few seconds, then it will be divided into multiple square tiles. Click any of the pieces to select it, then click an adjacent tile to swap the positions of the two pieces. Continue the process until the image is recovered.

The number of moves you have made and the amount of time you have spent will be counted on the two sides of the picture. Be the first one to accomplish the task among family and friends!

Snap Puzzle


Place the pieces correctly on the image as fast as you can. When you have them in the right location, they will snap into place. Drag and drop the puzzle pieces into place. When you have them in the right spot, they will click in.

Canvas Tetris


"Tetriminos" are game pieces shaped like tetrominoes, geometric shapes composed of four square blocks each. A random sequence of Tetriminos fall down the playing field (a rectangular vertical shaft, called the "well" or "matrix"). The objective of the game is to manipulate these Tetriminos, by moving each one sideways (if the player feels the need) and rotating it by 90 degree units, with the aim of creating a horizontal line of ten units without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the Tetriminos to fall faster, and the game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter. Some games also end after a finite number of levels or lines.

The Tetris game requires players to strategically rotate, move, and drop a procession of Tetriminos that fall into the rectangular Matrix at increasing speeds. Players attempt to clear as many lines as possible by completing horizontal rows of blocks without empty space, but if the Tetriminos surpass the Skyline the game is over! It might sound simple, but strategy and speed can go a long way! Are YOU up for the challenge?

Move the tetrominoes left and right with the arrow keys or buttons. Try to move the tetrominoes to get them to move together. The more lines completed at once, the more points gained. Completing the maximum number of lines at once, four, is known as a 'Tetris' and can only be pulled off with straight, long rectangle tetrominoes.This will become easier the more you play, don't rush yourself.



The player controls a circular character which has a pie wedge shaped mouth to eat pellets through a maze, eating Pac-Dots. When all dots are eaten, Pac-Man is taken to the next stage. Four ghosts, Blinky, Pinky, Inky and Clyde roam the maze, trying to catch Pac-Man. If a ghost chomps (touches) Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default–DIP switches inside the machine can change the required points or disable the bonus life altogether.

Near the corners of the maze are four larger, flashing dots known as Power Pellets, provide Pac-Man with the temporary ability to eat the ghosts. The ghosts turn deep blue, reverse direction, and move slower when Pac-Man eats one. When a ghost is eaten, its eyes return to the ghost home where it is regenerated in its normal color. Blue ghosts flash white before they become dangerous again and the amount of time the ghosts remain vulnerable varies from one round to the next, but the time period generally becomes shorter as the game progresses. In later stages, the ghosts don't change colors at all, but still reverse direction when a power pellet is eaten.

In addition to Pac-Dots and Power Pellets, bonus items, usually referred to as fruits (though not all items are fruits) appear near the center of the maze. These items score extra bonus points when eaten. The items change and bonus values increase throughout the game. Sometimes, items can appear several times. Also, a series of intermissions play after certain levels toward the beginning of the game, showing a humorous set of interactions (the first being after level 2, which has a giant Pac-Man chasing a blue Blinky) between Pac-Man and Blinky. Intermissions: #1: Giant Pac-Man vs Blue Blinky. #2: Blinky chases Pac-Man, but gets cut on a white stick. #3: Number 3 has Blinky, who's wound has been glued on again, chase Pac-Man, but his entire slime (body) fall off! Intermission 3 is used as all other intermissions after.